RaidFrame for Gaming

Build worlds.
Run them at scale.

Deploy dedicated game servers across 14+ regions with auto-scaling, matchmaking APIs, and real-time monitoring. From indie to AAA — your backend infrastructure, handled.

1.2M

Peak concurrent

<48ms

Match latency

99.99%

Server uptime

14

Global regions

Global Infrastructure

14 regions.
Sub-50ms latency.

Deploy game servers closest to your players. Auto-scaling spins up capacity in seconds. Multi-region failover keeps games running even when a region goes down.

US East & West
EU Frankfurt & London
Asia Pacific
South America
Middle East
Custom Regions

Everything your game needs.
Nothing it doesn't.

1

Server Orchestration

Spin up dedicated game servers on demand across 14+ global regions. Auto-scaling that reacts in seconds, not minutes.

Active
2

Matchmaking

Skill-based, latency-aware matchmaking under one second. MMR, ping, party size, custom parameters — all handled.

Active
3

Multiplayer Netcode

Low-latency networking with client prediction, server-auth physics, and rollback. Tailored per game, not a generic SDK.

Active
4

Engine Tooling

Unreal & Unity plugins, asset pipelines, automated builds, and AI copilot integrations. Plug into your existing workflow.

Active
5

Anti-Cheat

Server-side detection, encrypted packets, behavioral analysis. Runs where hackers can't reverse-engineer it.

Active
6

LiveOps

Real-time analytics, A/B testing, event pipelines, and content updates — pushed live without any downtime.

Active

Games running on
RaidFrame right now.

Real titles, real players, real traffic. These products run on RaidFrame infrastructure in production today.

LEGENDARY

Nova Online

MMO with 200K concurrent players across 6 regions. Auto-scaling handles peak events with zero manual intervention.

STATUS

DEPLOYED

UPTIME

99.9%

EPIC

Drift Protocol

Competitive racing game with sub-30ms server tick rate. Dedicated servers in 14 regions with real-time matchmaking.

STATUS

DEPLOYED

UPTIME

99.9%

RARE

Echospace

VR multiplayer experience running at locked 90fps. Spatial audio, hand tracking, and persistent world state across sessions.

STATUS

DEPLOYED

UPTIME

99.9%

Your stack.
Our infrastructure.

Unreal, Unity, Godot, custom — deploy on RaidFrame regardless of engine. We handle the servers, you ship the game.

One CLI command to deploy dedicated game servers across 14 regions. Auto-scaling handles launch day traffic spikes automatically — no manual intervention, no panicked ops calls.

Built-in matchmaking APIs with skill-based ranking, latency optimization, and party support. Plug into your game client with a few API calls. No infrastructure to manage.

Real-time dashboards show player counts, server health, match latency, and cost per region. Push config updates and patches to live servers without downtime.

Loadout
Equipped
Languages
C++C#GoRustTypeScript
Engines
Unreal 5Unity 6GodotCustom
Networking
ENetPhotonMirrorUDPgRPC
Infra
K8sAgonesDockerTerraform
Cloud
AWS GameLiftGCPPlayFab
Ops
GrafanaPrometheusDatadog
Game Server Hosting

Deploy in seconds.

Deploy your game servers in under 60 seconds. Free tier available. No credit card required.

Your projectReady for liftoff